Hello! I'm Jenn, UX designer and artist. I'm an expert in designing software for scientists. I've spent my ten-thousand+ hours working on tools to enable scientific research. I care a lot about open education, and creating accessible digital infrastructure. You can learn more about my design process by listening to my ADASS talk, Empowering Science with Good Design.

Since 2017 I’ve led UX design at MAST, a NASA data archive for space telescope missions like Hubble and JWST. I’ve given a handful of talks and my work has been highlighted in some exciting and fun places.

I also paint, write, do user research, create logos, animations—if there's an art thing I've probably tried it once.


Email me to say hello, or if you'd like 5-minute faces at your event. I do limited freelance design.


2020 - present | ux

MAST Search

Hubble Search JWST Search CLASSY ULLYSES

I am the first designer to work at MAST, a data archive for NASA space telescopes. The archive was composed of many search forms that looked like they were built in the 90’s by scientists. (They were, and they were!) These forms had different design patterns, both visually and for completing tasks—there was much unnecessary complexity. Science workflows are often complex, but they shouldn’t be made even more complex! animated gif of adding a target to MAST search animated gif of selecting instruments in mast search animated gif of selecting columns in mast search animated gif of getting results in mast search animated gif of downloading data in mast search Over several years, I have designed a system of cohesive components to use across MAST’s many searches. I have established common workflows that are repeated in different contexts. Now, MAST searches are a part of an interconnected system. Scientists who are familiar with one can easily swap to another, making them easier to learn and use. I continue to expand and interconnect this system as new telescope missions are added to our archive. screenshot of JWST and HST MAST search to show how similar they look though they search different missions This has been a complex, multi-year project, involving many stakeholders: developers, project scientists of different backgrounds, mission leads, and the astronomers who use MAST to conduct their research. Image of an in-progress design spec with notes I have stayed focused on our core users: research astronomers. I have led design workshops and gone through iterative rounds of feedback with scientists. I've run usability tests, created surveys, reviewed helpdesk requests, and even tried experimental methods like interactive conference posters. Photo of poster of MAST search at a conference with sticky notes on it close up of sticky note that says - happy close up of sticky note that says - can we save by user which columns are output so I don't have to edit that field each time






2018 - present | ux

Jdaviz

Open in MAST User Guide Github Example UX Spec

Jdaviz is astronomical data analysis and visualization tools based on the Jupyter platform. These add a UI interactive layer to computing notebooks. They are designed to work within a Jupyter notebook cell, as a standalone desktop application, or as embedded windows within a website.



For this project I have consulted with the team of developers and scientists on adding features and streamlining existing features. I have designed logos and icons and led usability feedback sessions. image of 4 Jdaviz logos






2022 - present | ux

Notebooks for All

Project Website Github Content Usability Test Structure & Navigation Usability Test Jupytercon Talk nbconvert-a11y best practices accessibility checklist

Jupyter Notebooks play a central role in modern data science workflows. Despite their importance, these notebooks are inaccessible to people who rely on assistive technology like screenreaders. Impacted users must find extreme workarounds or give up using them entirely. Students with disabilities have reported leaving their field once they learn their chosen career’s foundational tools are inaccessible to them. I led a multidisciplinary team to try to solve this problem.



I gathered a team of people with different backgrounds and skills. We wrote a killer grant proposal and was awarded and administered a 6-figure grant. Notebook accessibility is a super thorny problem and we did not solve it, but we did make progress!

My part of the project was collaboratively writing and conducting usability tests with people who use assistive technology. We did two rounds of usability testing on Content types, structure and navigation. The scripts and results are all publicly available.

Based on the feedback we gathered, our developers experimented with an improved notebook html output. Our lead developer Tony Fast has continued working on this in his project nbconvert-a11y. We also established best practices for writing notebooks accessibly. We condensed this information into an accessibility checklist that people building notebooks can reference.

As part of this grant we organized public events: Accessible Notebook Hackathon and Day of Accessibility, and presented our results at Jupytercon 2023 to try to gain awareness and get more people working on this problem.






2020 - present | ux research, video

Astronify

Website Animation Playlist NPR: Space Sonification Flares & Transits Game Exoplanet Game MIT: How sounds can turn us on to the wonders of the universe Hearing the Sound of Light Musical Fingerprints of Wobbly Stars Discovering exoplanets with sonification Astro[sound]bytes: Scintillating Sounds of Science

Astronify is a python package that sonifies--turns to sound--astronomical data. I was a core member of a small team awarded a grant to pursue this experimental work.

I led the usability testing of the sonifications. This was an adventure through uncharted jungle, exploring user-patterns that aren’t well established. We focused on how sonification could be useful for scientific research—they needed to be interactive and convey meaning that could be used by a scientist, not simply tell a story. This is fundamentally different than a curated sonification for the general public. I worked with GLAS education to connect with blind and low vision technologists who I met in one-on-one sessions to gather feedback. I also used gamified surveys to gather asyncerous feedback. People play a game trying to identify meanings within sonifications, and based on their answers, we learned if the information in the sonification was discernable.



I also led community outreach. I created a series of videos explaining sonification and astronomy concepts to an amateur audience. For these videos I wrote and recorded the script, edited the recordings, came up with a visual language that would be the most visible for low vision audience, and animated the videos. The videos were featured as a learning resource on the Perkins School for the Blind website. I connected with the NPR show Out of the Blocks which featured Astronify. I presented the an astronify gameshow at a sonification festival and conferences internationally.






2024 | writing, general design

Alpha Bros Rebrand

View Design Guide View Final Presentation

For the capstone class of my Grad degree, we were randomly grouped and paired with a company. My teammates were Jess Robey and Michael Davenport and we were paired with Alpha Brothers is a trucking company located in Baltimore, MD. Image of alphabros logo with tiretrack motif behind it I'll be honest, a trucking company was the most difficult assignment. Us three designers had no knowledge of logistics business, and we couldn't simply come up with a cute branding scheme. We needed to dig into the problems facing the industry—hiring and retention. We interviewed the owner for several hours just to wrap our brains around the problems facing his business.

And then we got to work. We analyzed the regional competition, created a visual and written voice, planned a hiring campaign, and executed several example billboards, commercials, and videos. image of an alpha bros hiring illboard mockup

I collaborated on several iterations of the logo helping to balance the colors, and I came up with the tire track branding using the logo shape. Image of alpha bros values - Family- our drivers are family, our customers are family, Reliability-like you can trust your family you can trust us, Empowerment-we set up drivers for success My key contributions were in writing. I did the bulk of establishing brand voice, distilling what we learned from our interview with the owner into a set of core values and phrases. empowering business with empowered drivers I rewrote the scripts for our radio and video commercials, adding the brands voice. Our customers count on our drivers, our drivers count on alpha brothers - just like family The class ended with a design competition of which team's design solution best met the needs of the company. We won!






2023 | community

Day of Accessibility

Recording Website

This day-long event gathered people working in science and tech to engage with the challenges around making these industries inclusive. Through a series of talks and hands on learning activities. Attendees learned about accessibility challenges in STEM, and will left prepared to act as accessibility advocates in their work. All talks and slides are publicly available.

Our keynote was Joshua Miele: a MacArthur fellow and leader in adaptive technology design. Science writers at STScI talked about best practices in scientific alt text, the notebooks for all team spoke about Jupyter Notebook accessibility, and Dr Scott Fleming spoke about data sonification. Patrick Smyth of Iota School a hands-on workshop to learn the fundamentals of using screen readers. We had interactive tactile exhibits on display. We were pleased to welcome a diverse audience including a large cohort from the Baltimore School for the Blind.






2023 | community

Accessible Notebook Hackathon

Recording Website

Do you create and share Jupyter notebooks as part of your research? Have you ever considered that your notebooks might not be accessible to people who use screenreaders or magnification tools when coding? Many notebooks do not play well with assistive tech—but yours can! Bring a notebook, or grab one of the notebooks provided by Space Telescope Science Institute. We will open with a presentation to share practical tips and tricks for making your notebook more accessible. We will spend about one hour hacking on our notebooks before sharing our results with the group.






2021, 2023 | community

AstroArt Internship

Website Watch Talk about 2021 Program

I envisioned, found funding, and organized this paid internship program for high school artists. Each student creates art inspired by astronomy data in the medium of their choice. We had students create paintings, sculptures, music, animations, and augmented reality apps. I collaborated with colleagues to run the program.

In 2023 We hired a cohort of 12 interns from Baltimore to create art inspired by or representative of MAST science data. The program was 6-weeks and the interns worked 10-15 hours a week. We met in person at Space Telescope Science Institute once a week for 2.5 hours. Alongside time creating artworks, the students met MAST scientists, wrote a weekly progress journal, participated in educational talks, and visited James Webb mission control. We ended with a gallery show at STScI which was widely attended and well enjoyed.

In 2021 We hired students to create art inspired by space sonification that was accessible by a blind audience. We met by video chat for 6 weeks. The student artists were both blind and sighted themselves—so we had a lot of interesting discussions about accessibility and art.

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Acrylic paintings of MAST data on display
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A spiral galaxy made from broken glass
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A lamp whose shape was inspired by MAST data
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A diorama of the cosmic web, with space spider
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A student shows off their AR piece
6 / 11
A fabric sculpture
7 / 11
A visiter touches a 3D painting
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A geometric lamp surrounded by onlookers
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Students show off their work
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A student explains his music to a father and young daughter
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A student explains his data website to interested onlookers





2023 | video

Swimming in the Arctic

Watch on YouTube

In November 2022, I attended an artist residency in Svalbard where I discovered the visceral joy of swimming in freezing water. After returning to Baltimore, I struggled with how to keep my connection with wild waters alive leading me to jump into the contaminated waters of the Baltimore Harbor.



In my Writing Baltimore class at Ubalt, I explored these experiences in two yet-to-be-published personal essays and this short film, Swimming in the Arctic. I presented this film at the Small Doll Film Festival on the theme of fear in 2024.






2022 | sound

Baltimore Dueling Populations Sonification

Listen on YouTube Download on Github Read Process Diary

Using historic census data from 1790 - 2020, I explored data Baltimore population through sonification. The final recording and the notebook I used to generate the files are available on Github.

In Baltimore there is palpable tension between the city and the county. Even the name. Baltimore county refers to itself as Baltimore and to the city as Baltimore city. City people call the city Baltimore and Baltimore County is just the county. (With a air of distaste on both sides) They fight over the name Baltimore itself.

I started by visualizing the information on a graph using Excel to find out if I could see the story before I listened for one. I only had data until 2010, so I found the most recent census to complete the set. It was challenging to find that, for a minute I thought I would have to come up with the number by adding all the populations of different jurisdictions in the county, but luckily I found the data I was looking for. I used Astronify to generate the sonifications. It is meant to be used with lightcurves, but I knew it would work as long as I had a list of numbers.

I created a Jupyter notebook and pulled in the census data I created a table that Astronify could use to sonify. Then I generated separate sonifications representing the city and the county’s population data. I could hear something that I hadn’t noticed when inspecting the data visually. There were 3 main sections of differing trends.

Since the sonification by itself is not self-explanatory, I decided to write a script and use that as an opportunity to focus on those 3 section trends. I recorded a few takes of myself reading the script. Then edited the recording and sonification together in Audacity.






2020 | Writing, Design

A Death in the Family

View High-Def PDF

I drew this timeline with color pencil on a translucent roll of paper measuring 8 feet wide by 3 feet tall. It is the largest art piece I've created. image of death in the family timeline, very detailed lines, lots of writing that is too small to read This piece was created for a Typography class at UBalt. I borrowed the concept and visual language from the artist Ward Shelley. Rather than following a subject through history like Shelley, I followed myself through a period of time. My aim was to capture the experience of my grandfather's death, and connect it with the wider context of my family history. This is a memoir of sorts, but in timeline form. I share interesting pieces of data (weather, location, mood, etc) and intersperse with moments of narrative. This information is conveyed with a mixture of graphing, illustration, and writing. It is read horizontally from left to right. Image of a death in the family on exhibit images/Installation.jpeg For 5 years, A Death in the Family was exhibited in the UBalt Liberal Arts Building gallery. I mounted it to the wall, framing it with molding. I also produced an accordion book for those unable to visit the exhibit.






2018 | Acrylic Painting

King of Hearts

King of Hearts is an acrylic painting on stretched canvas, 3 feet wide by 4 feet tall. I painted it as part of my grad classes at Ubalt following my spouse's heart surgery. This painting has a lot more intentional, personal symbolism than most paintings I do. I also had the fascinating experience of hearing its symbols analyzed by a bunch of design grad students. This taught me a LOT about 'meaning' in art.
a man peers at an heart he holds in his hand
The meaning of artwork is not static. Images have layers of rhetorical and cultural significance that are read differently from viewer to viewer. Our personal perspective limits an artist so that they can never be fully aware of all interpretations of their work. One explanation of artwork is not necessarily more correct than another. A viewer's personal relationship with art has value separate from the artist's intention. Imagery that is intensely emotional to the artist might mean nothing to the viewer. A viewer may be deeply touched in a way an artist could not have predicted.
Understanding an artist’s intent can be important when analyzing a piece, it is not necessarily what will matter most to the audience.

close up of anatomic heart close up of dog closeup of background patters, anatomic hearts intertwined closeup of hand holding a king of hearts card

King of Hearts’ composition intentionally alludes to Western religious and royal portraits. Other grad students interpreted this as I intended describing the image as “byzantine, catholic aesthetic,” or “like religious art.”

The playing card was another recognizable cultural symbol. The grad students noticed my comparison of the figure with the card in his hand. “The card is missing its portrait; the man becomes a stand in.” This interpretation intertextually combines with the title King of Hearts to solidify part of the painting’s intended meaning.

King of Hearts Painting, a man with curly dark hair wears a green robe open in the front showing a series of scars on his chest. he holds an anantomic heart on one hand and a king of hearts playing card in the other. a shihtzu sits on his lap looking regal Close up of chest with vertical scar and 3 small horozontal scars

King of Hearts has a layer of symbology that relies on familiarity with the medical field. For instance, knowledge of the circulatory system is required to read the pattern being depicted on the wallpaper. As I shared the painting with a design students, comments such as “what’s the background?” “is it a teapot?” exemplify how symbols can't be interpreted as intended without knowledge of how to read them. A home-care nurse and medical illustrator who viewed the painting immediately focused on the wallpaper and excitedly recognized the pattern as the circulatory system.

Similarly, recognition of the scars as surgical require familiarity with heart surgery. The medical professionals recognized the scar and asked specific follow up questions about valve repair. The design students interpreted the scar as a metaphor for being broken, or as emotional trauma. For those focused on the cultural signifiers rather than medical ones, King of Hearts is an honorific painting of a man with emotional baggage.

A small group of family and friends have a personal connection to this painting. This is a real person. He's not a metaphor. For those who paced the hospital waiting room during the surgery, these symbols are not symbols – they are visual representations of an impactful experience. The scar is not a metaphorical symbol of being broken, it is the physical manifestation of a major medical ordeal. When my mother-in-law saw this painting for the first time, she cried.

By compositionally emphasizing the scar and proudly displaying it as decoration, my goal was to honor my partner's experience.