XEROX CORPORATION User Interface & Gamification Designer

Webster, NY | June 2014 – Present

Design engaging software that delights and empowers Xerox customers. Translate customer requirements into UI design specifications and wireframes. Notable products include:
Print Awareness Tool - Worked with global software and business team, serving as the gamification expert to design and evolve game elements. Conducted user interviews to gain insight into successful features and areas for improvement. Created updated UI, graphics, and animated marketing video. PAT is part of the Xerox sustainability initiative.
Digital Alternatives - Acted as Lead User Interface Designer for a cross-platform product (Mac, PC, Android, & iOs) on an international team.
Printed Memory - Designed Android application. Conducted user tests to gain insight into the industrial design of the scanner.
Volunteer for Xerox Science Consultancy, teaching students in Rochester city schools interactive science lessons.

VERTUS CHARTER SCHOOL Volunteer Game Design & Art Teacher

Rochester, NY | February 2015 – June 2016

Taught students in the game design and art enrichment programs. Developed curriculum for game design students. Initiated connections between students and local game companies and designers.

FOSS@RIT Graphic Artist

Rochester, NY | November 2012 – May 2014

Provided UI design advice, logos, badges, icons, and illustrations to FOSS technology projects. Contributed to design and artwork for educational games:

SkyTime - a video game for One Laptop Per Child that teaches young players to read an analog clock. Honored at White House Champions of Change event.
Race to Nairobi - a card game that teaches children in developing countries techniques to prevent the spread of disease. Piloted in India, Tanzania, and Nigeria.
Fedora Badges - a gamification system that fosters community within the Fedora Project by recognizing contributors and encouraging community members to get involved.
My Stress Control Game - a board game based on bio-feedback. Designed to help autistic children gain control of their heart rate through breathing to increase concentration and manage stress.
Lemonade Stand - a video game for One Laptop Per Child that teaches fourth graders math and entrepreneurship.

RIT MAGIC CENTER User Interface Designer & Game Artist

Rochester, NY | January 2013 – June 2013

Designed user experience of a financial literacy game demo for Chase Bank. Brainstormed ideas for game mechanics and artistic style. Created concept images, art assets, and game mechanics.

E-LINE MEDIA Illustration Intern

Manhattan, NY | May 2012 – August 2012

Designed art assets for educational games: Gamestar Mechanic, Real Robots of Robot High, iON Future.


RIT Sustainability Department Seminar - Changing Behavior in the Corporate World with Gamification | 2016 | Rochester, NY

Rochester City Hall - Link Gallery's Women Speak Through Art & the Vote | 2016 | Rochester, NY

Rochester Brainery New Works Show | 2016 | Rochester, NY

Xerox Certificate of Achievement | 2015 | Webster, NY

Xerox Above and Beyond Award | 2015 | Webster, NY

Xerox Thank You Award | 2015 | Webster, NY

Arts + Eats Solo Gallery Show | 2015 | Rochester, NY

Ontario Pathways Photo Exhibition | 2015 | Clifton Springs, NY

Main Street Arts Small Works National Juried Exhibition | 2014 | Clifton Springs, NY

PyCon Poster Presentation | 2014 | Montreal, Canada

Invited to White House Safety Datapalooza & DataJam Brainstorming Event | 2014 | Washington, DC

Wiltsie Watercolor Prize Award of Merit | 2014 | Rochester, NY

Invited to White House Champions of Change Event | 2013 | Washington, DC

RIT Student Spotlight For Outstanding Student Project Achievement | 2013 | Rochester, NY

Open Access Poster Presentation | 2013 | Rochester, NY

Imagine RIT | 2012-2014 | Rochester, NY

First Place in NASA Space Apps Challenge Creative Category | 2012 | Rochester, NY


ROCHESTER INSTITUTE OF TECHNOLOGY Medical Illustration Major, Game Design Minor

Rochester, NY | Dean’s List, Magna Cum Laude | 2014